This is a guest post by Luka Petkovic.
Development of Counter-Strike
I think most of you will agree with me when I say that Counter-Strike played a big part in expanding the gaming culture to new horizons. Its latest version, CS:GO is played by over 10 million people each month, who not only play — but also watch professionals play, as well.
This behemoth of a game is in an industry of its own, isolated from any serious competition. It has a community that 99% of game developers would kill for, followed by a yearly turn-around of hundreds of millions of dollars.
Even more surprising is the fact that all of that originated from one man’s desire to create a memorable Half-Life mod for a secluded group of players, back in 1999.
Just how crazy the road of Counter-Strike was, can be seen in the fact that, throughout its early development, it was the actual players who developed it. Yes, Minh Lee created the first beta from his college dorm room, but then the community took over and started creating complementary content: maps, weapons and other mods.
When Valve realized just how big of a market they are dealing with, they quickly purchased the rights to Counter-Strike and created a separate game. Needless to say, their investment returned tenfold. They released the version 1.0 in November 2000 and the game shot to global fame pretty quickly after that.
It was Proof that a Great Community of Gamers Can do Anything
The effect that Counter-Strike had on the gaming culture is not measurable. It was the first “good cop vs bad cop” closed arena multiplayer game of its kind. It hosted professional tournaments since the late 1990s and it has nurtured God knows how many kids through its 18 year history.
Today we are taking a ride through the development of Counter-Strike, through an infographic made by Gamopo.
Fire in the hole.
Do you have any experiences to share over the years of playing Counter-Strike? Let me know in the comments!